Zoe Doubleday is a New Media artist and designer specializing in multi-sensory interactive installations, wearable technology, performance, and experimental video. Doubleday’s work centers around convoluting themes that challenge standard heuristics within the larger context of social and biological examination. She designs her lo/hi tech projects to instigate visceral sensory experiences while her passion drives her to enable and empower in conjunction with these themes. Find out more at ZoeDoubleday.com


Doubleday was inspired to develop Haptika in response to her own personal experiences as well as hearing the experiences of others. After deciding to acknowledge aspects of her past, she felt helpless and she felt angry. She thought that there must be someway to rebuild, someway to befriend her body after years of estrangement. After researching various trauma therapies, she learned that physical interventions have been successful in contradicting the effects of trauma. With her experience and education in Emergent Digital Practices, she started prototyping methods of bottom-up therapy and DIY wearable technology! Thus began the development of Haptika. And through personal experience and in-depth research, she proposes that survivors of abuse can possibly contradict the physiological and psychological effects of violence through empowering haptic touch experiences with DIY interactive interfaces and expressive feedback. Through this potential access, creation, and adaptation of these interactive tools, survivors can re-establish a visceral sense of embodiment and empowerment.

The name Haptika is a playful take on the word Haptic.


Haptic interactions may sound familiar to you, rumble packs anyone?


But rather than feeling a haptic output, Haptika is based on haptic input. Haptic input can be touch contact, pressure, tapping, gesture, contour following, etc. So basically haptic input can be classified as how touch is used to sense and interact with the world around you (and that includes yourself.)


Why Haptic input? Because those who have undergone traumatic encounters experience a fundamental reorganization of the way the mind and body perceive and participate with life. Survivors of sexual or physical violence face a unique set of challenges when attempting to confront their trauma due to the use of touch as a weapon during the violation. Touch is known to be a basis with which humans express, feel, heal, and experience. Thus it only makes sense use haptic contradictions to experience embodiment, empowerment, and playfulness.

The design and development considerations for Haptika are derived from many sources and has been researched at length. Although I cite scientific and therapeutic sources, I am not proposing human testing or claiming to provide therapies. Rather these sources have been used to inform the theory and design elements for Haptika open source platform of touch.


Haptika proposes the exploration of embodiment and empowerment through investigations with haptic input and sensorimotor movements using bodily awareness. By instigating a physical interactive interface, the user affirms a reciprocal relationship, allowing for the capacity to experience safety, relaxation and be the agent in their own empowerment and healing.

To learn more about the research, design, and theory elements of Haptika, feel free to contact Zoe Doubleday using the form below.